GDCTV BASICSponsored Conference Sessions

To watch free sessions you will be asked to provide basic contact information that will be shared with the sponsor of the session.

   


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Efficient Shader Tricks That Will Impress Your Friends!Christopher Oat

Several computationally simple yet visually complex real-time shaders will be presented. Attendees will learn about Ambient Aperture Lighting for diffuse lighting from dynamic area light sources and thin volume rendering for realistic, creepy looking biological materials. Come learn new shading techniques to add to your bag of graphics tricks!

     
     
     


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Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering Natalya Tatarchuk

This session examines existing displacement-mapping algorithms in real-time domain. It presents the pros and cons of these algorithms for game developers. Finally, it presents an improved parallax occlusion mapping algorithm for dynamic real-time lighting of surfaces including soft shadows, a directable LOD system, and robust critical height field-ray intersection computation. Issues of integrating this algorithm into game engines will be evaluated with a real game engine case study.

     
     
     


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Advanced Rendering Techniques with OpenGL ES v1.1Dan Ginsburg

This presentation provides detailed descriptions of advanced rendering techniques made possible with OpenGL ES v1.1+. Several advanced rendering techniques used in the launch demo for ATI’s Imageon 2380 are showcased and described.

     
     
   


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Surviving VISTA
Alex St. John - CEO, WildTangentMike Sandige - Chief Architect, WildTangent

Microsoft Vista will severely impact online game distribution this year due to new security measures. Fortunately, WildTangent has established distribution relationships with leading PC OEMs - Dell, HP, & many others. Learn how to prepare for Vista NOW and get your games reliably delivered directly to over 53% of ALL U.S. consumer PCs sold!

     
     
     
   


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The Nokia Arena PlatformJeff CloseSoftware Manager, Arena Gaming & Community Platform

Delegates are provided with an overview of the Arena architecture and some highlights of the many API’s that are available for the mobile developer. ArenaFramework is a native Series60 SDK providing features for game and other application development for connected, mobile users. It provides native implementation for on-device functionality and client access to hosted network services for such features as instant-messaging, IRC-like group chat, multi-user score reporting and retrieval, authentication, and file-based server-side asset management.

     
     
     


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The Next Generation of Mobile Gaming - An overviewGregg SauterDirector of Publishing, Nokia

At GDC Mobile (20 - 21 March 2006), Gregg Sauter, Director of Publishing, Nokia reveals how Nokia’s next generation and SNAP Mobile gaming platforms will provide market defining solutions to the key issues and challenges faced by developers, operators and publishers today.

 

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