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Brian Moriarty
Many of the games being offered online nowadays are shovelware: single-player designs retrofitted with a clunky multiplayer option, usually at the last minute and reluctantly. These games don't explore the unique possibilities of the online medium. They don't respond adequately to the presence of the many. They don't evolve with their audience, or allow them to participate creatively. They don't listen. This lecture focuses a psychedelic kaleidoscope on the horizon of the possible. Pulsing, ethereal music and sinuous visual effects combine to lull the audience into a state of receptive bliss, accompanied by a cunning stream of off-the-wall concepts, strange suggestions and daring propositions. Assumptions are challenged! Sacred cows dance and fall exhausted! Everyone leaves thinking they thought up all these great ideas themselves!
Downloadable MP3 recordings of your favorite sessions from the last 6 years of the Game Developers Conference. for more information please see GDCRadio.net.